ABSTRACT
We are near completion for an on-chain strategy game inspired by Settlers of Catan, titled
“The Battle for Goblin Town.”
See Twitter
Actual gameplay footage. Image shows resource tiles, settlements, roads and in-progress battles
BFGT combines the joy and nostalgia of a tabletop experience with the ownership and utility of web3, with a strategic decision-making system driven by economic game theory.
Our initial plan was to independently launch the game in a more open manner but after discussions with key ApeCoin DAO members it became clear that our game could provide significant value to this community by making it exclusive to ApeCoin.
BENEFIT TO APECOIN ECOSYSTEM
Our intention with this AIP is to create an economically self-sustaining video game that lives on for a long time. We see this game providing real utility and enjoyment to the ApeCoin DAO and ApeCoin holders while introducing new users to the ApeCoin Ecosystem.
- DAO REVENUE:
-15% of the mint and ongoing game revenue will be returned directly to the ApeCoin DAO.
-15% of ApeCoin generated during mint and ongoing game revenue will be burned (that is, transferred to a dead address, effectively removing it from circulation and reducing the supply). This creates what we believe is the first true ApeCoin Sink.
-20% of ongoing game revenue will go towards supporting future prize pool (or burn).
- VOTER AIRDROP: Voters who vote on this proposal will receive an airdrop of NFT Chests at a rate of 1 crate per 1,000 votes). Chests contain gameplay pieces: screelings, bosses, structures and cards. These pieces are NFTs that can either be used in-game or traded. Regarding the airdrop, the original holders will receive the crates, NOT the people they have delegated their ApeCoin to. To address this we will use the karma api to track delegates https://documenter.getpostman.com/view/26295147/2s93RTPrfg
- $APE EXCLUSIVE: $APE will be used exclusively as the as the currency for minting and any non-resource purchases to buy into the game
- For example: during gameplay, $APE can be used to buy card packs (card previews below)
THE MINT
The mint will be a 72 hour “open edition” to get crates for your initial game pieces. (Only one crate is required to play, but we expect most users will want to start with multiple crates).
Expand the ApeCoin gaming ecosystem
- Establish another strong Web3 game in the ApeCoin ecosystem
- Provide diversity to the ecosystem by releasing a new genre of Web3 game
- Growth in community through new players, cross-promotion with other ApeCoin games, and improved user retention
Marketing
- Improve brand visibility and attract a wider audience
- Extend ApeCoin to a new demographic of players
- Use of ApeCoin mark
The Battle for Goblin Town is directly aligned with the APE Community’s vision to be the foundation of Web3 culture through gaming, arts, and entertainment. We designed a game that embodies Web3 culture by focusing on the following goals:
Engaging and Fun
- The main motivation for developing The Battle for Goblin Town was to produce an entertaining, engaging, and social game. Never. Be. Bored.
- We wanted to capture the same feeling that you get from playing any classic tabletop board game with your friends and family. A family that games together, stays together!
- The core game loop is simple: Take over Goblin Town!
- Players may accomplish this in many different ways, from forming alliances with their closest friends, negotiating trades with their neighbors, and taking calculated risks to expand your territory or destroy your enemies’ territories.
Innovation
- On-chain gaming
- NFT integration to provide true ownership of game assets
- New gaming genre that combines strategy, social interaction, and “yield-farming”-style mechanisms
Play-to-Earn Mechanics
- Collectors
- Unique and various rarity NFT collections between Goblin Bosses and Screelings (see photos below)
- Competitors
- Establish prize pool to reward top players after each season
- Opportunist
- Players may take advantage of economic opportunities on secondary markets by landing rare Bosses and Screelings, or farming booster packs
OVERALL COST
TOTAL: $2m (USD) in ApeCoin
- 1.5m (USD) in ApeCoin
- 500k (USD) in ApeCoin to be distributed as a prize pool across the first 3 seasons.
PROPOSAL
Link to the full proposal: https://forum.apecoin.com/t/aip-364-the-battle-for-goblin-town-a-bored-game/19537
The AIP implementation is administered by the Ape Foundation. Implementation may be immaterially or materially altered to optimise for security, usability, to protect APE holders, and otherwise to effect the intent of the AIP. Any material deviations from an AIP, as initially approved, will be disclosed to the APE holder community.